Parasynthetics (Parasynths)

Parasynthetics (Parasynths) make up a large part of On Wild Winds, as most characters are different types of Parasynths. They are neither human or animal, nor are they a mix of two--though their name alludes to them being made by adding a feature from one animal to another. As such, they are entities of their own, capable of physical feats beyond what humans can naturally achieve.

The key types are: Avians, Canids (Canines), Felis (Felines), Nonnaturals and Transhumans. These Parasynths are in the Sapiental category which means that "they bare a resemblance to a human in that they can talk, think, create and understand both simple and complex things." Creatures are also Parasynths, but these were made to fill ecological niches and for sustainability.

History
N/A

Creation
They are not humans.

They are also not chimeras or hybrids as they lack any human or animal part except for their looks. Though they may have Bases which have animalistic features, they only exist to act as a morphological skeleton for certain features (such as wings for flight, armored or camouflaged skin, prehensile tails, etc.), so they aren't related to any of those animals or any being that evolved naturally; they have only been made to mimic those particular creatures and express specifically selected features.

Genetically, they have no resemblance to either humans or animals or plants: all non-transhuman DNA has been created from scratch.

Because their DNA is created synthetically, they can be considered inorganic organisms--though this is looked down upon as Sapiental Parasynths are considered people, and addressed as such--and because they aren't natural, some evolutionary aspects can be skipped or replaced.

Sapiental Parasynths only appear humanoid because they were created in a manner that would allow humans to feel more comfortable with and around them, while the remainder Parasynths appear as either plants, bacteria, viruses and animal-like.

Bases
Bases are often used to copy or mimic traits from. This can either be as getting the pattern or coloration of a butterfly to be expressed onto bird-like wings, or mixing the plumage of multiple birds and expressing it on a mix of two wing types (such as in Hawke's case), or being immune to specific allergens, plants and toxins (and many others) that would otherwise be deadly or incapacitating.

ID codes
Standard formulae for an ID code goes as follows:

"[Day]:[Month]:[Year of creation]:[Shortened scientific name of the main base or bases used]-[Batch number]"

Example: "Callisto: 19:10:23:G.Oto.T.Riedelii-1"If smaller subspecies or breeds are used there will be variations, with Canids having breeds based on specific dog breeds using a native form of the name, or simply being called by the shorter name of said breed or species (Falcon in the case of a Peregrine Falcon).

For Unnaturals, the system is different, as they have their own sub-types, like Canids have different sub-breeds.

Types
Depending on the Bases used, there are different categories of Parasynths: Unnaturals (Human based), Mammalian (Canines, Felines, Primates), Reptiles (Snake and Lizards), Winged, or Volants (Chiros, Raptors), and Aves (Avians) which can be categorized with Volants and Aquas (lack any Sapientals for the moment). Rarely, there are Tribrids (two different appearance Bases mixed together, resulting in additional features). These categories include synthetic creatures: Non-Sapientals.

The only ones that don't share any Creature relatives are Unnaturals.

Read more:

 * Unnaturals
 * Transhuman Unnaturals
 * Mammalian
 * Reptiles
 * Volants
 * Chiros
 * Aves
 * Raptors
 * Tribrids

Abilities
There are a number of different abilities among Parasynths with some being benign and innate to certain types, and others, labeled as Traits or Gifts, having been engineered to function in an unnatural manner.

Physical (benign)

 * Strength, Endurance, Stamina and Reflexes
 * Adaptations: Diamond Skin, Adaptive Skin, Bioluminescence and UV markers
 * Claws, Teeth and Prehensile Tails

Traits (Gifts)

 * Ruminators
 * Telekinetics (Kinetics)
 * Bioelectrics (Electrics)
 * Cuttlefish
 * Axolotl
 * Chameleon (Mimicry)